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A mod is a small plugin that adds a status line, a pane or a command inside Claude Code. Skills run a workflow; mods change what you can see and do while the workflow runs. They are installed from a plugin marketplace, not with skills.sh, and they only act in the session where they are installed.
Shows what a reactive skill run is doing from inside Claude Code: a status line with context, cost and rate limits, a live map of the state machine, and a query-plan style trace of the path the run took.
/plugin install bq-vitals --marketplace Reactive-Skills/reactive-skillsAnswer y to add the marketplace, then pick a scope. Source


It only reads. It looks in the session directory, ~/.claude/skills, ~/.agents/skills and /tmp for the latest run.